Zones
Plane of Valor
The warrior plane of PoP. Open outdoor zone with abundant named and plate drops. The first real PoP progression stop.
Plane of Valor (PoV) is the warrior plane of PoP — an open outdoor zone with rolling fields, stone fortress ruins, and abundant level-60-65 named mobs. A Warrior's pilgrimage zone and the first real progression plane after flagging through the tier-1 gates (Plane of Justice, Disease, Innovation, Nightmares).
PoV is where most guilds start their PoP tier-2 progression. The zone is group-friendly at the edges and raid-scale at the center.
At a glance
| Field | Value |
|---|---|
| Level range | 60 – 65 |
| Continent | Planes of Power |
| Era | Planes of Power |
| Connections | Plane of Tranquility, Bastion of Thunder |
| Bind allowed | No |
Geography
PoV is open-outdoor, divided into distinct camp zones.
Warrior Plains (outdoor, levels 60-63)
The main open zone. Plate-clad Warriors of Valor patrol in small groups. Group XP camps form throughout.
Fortress Ruins (levels 62-64)
Stone ruins with named mini-bosses. Multiple plate drops in this area. Small-group content.
Coirnav's Throne (raid, levels 63-65)
Coirnav, a warrior champion, sits in the central fortress. Multi-phase raid fight. Drops Coirnav loot table and a progression flag.
Bastion Gate
The zone line to Bastion of Thunder. PoV flag required.
Why it matters
Plane of Valor is the first "real" PoP zone for most guilds. The drop table sets up Warrior and Tank gear for the subsequent progression chain. Group-friendly camps exist alongside raid content — unusual for PoP, which is mostly raid-focused.
Notable drops
- Warrior-class plate — PoV-pattern armor for melee.
- Coirnav loot table — class-specific raid drops.
- PoV flag — unlocks Bastion of Thunder.
- Warrior Epic component — one step of the Warrior Epic 1.0 uses PoV.
Flagging
PoV flag is earned by completing the tier-1 chain (PoJ, PoD, PoI, PoN entry flags) and killing specific PoV named. Required for progression to Bastion of Thunder and subsequent planes.
Pull mechanics
Outdoor open zone — pulls are easier than indoor dungeons. Warriors of Valor don't cast; pure-melee engagements. Adds occasional tight triple-pulls in the fortress ruins.
ZEM
High ZEM for 60-65 group content.
Getting there
Plane of Tranquility → PoV (flag-gated).
