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Crushbone

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Faction for Custom Race/Class Combos

Because Crushbone unlocks any-race × any-class, your quest line may start in a city that wants to kill you. This is how to fix that.

Crushbone's custom rules let any race roll any class. That's mechanical freedom. The game's faction system, however, remains canonical. A Dark Elf Paladin who tries to train at the Qeynos Paladin Guild will be attacked by Qeynos Guards before they reach the trainer. A Troll Druid in Kelethin is dead on arrival. A Gnome Necromancer trying to complete the Necro Epic in Paineel has no Heretic faction.

This guide is how you solve that.

The pattern

  1. Your class quest NPCs live somewhere specific. Paladin trainers in Qeynos/Freeport/Felwithe. Necromancer in Paineel/Neriak/Cabilis. Bard in Freeport/Kelethin. Monk in Freeport/Cabilis.
  2. Your race starts with some combination of factions, and often those factions are hostile to your class's home city.
  3. You must grind the faction between "Scowling" (kill-on-sight) and "Amiably" (can interact) before class progression is possible.

Assessment — before you start

Before rolling an off-pattern combo, answer:

  1. Where does my class train? Check the class pages.
  2. What's my starting faction there? /con any NPC in the target city on a character of your race to see the starting level.
  3. How many kills / quest turn-ins to reach Amiably? Typically 300-800 kills or 50-200 faction quest completions.
  4. Do I have a safe run from my bind city to the target city? Plan the route.

The common hard combos

Dark Elf Paladin / Cleric of Marr

Dark Elves start Scowling to Qeynos and Freeport good-factions. To train as Paladin you need Amiably to the Knights of Truth (Freeport) or Knights of Thunder (Qeynos). Plus Temple of Marr if you want cleric access.

Grind path: Kill Bloodsabers in Qeynos Aqueducts (pro-Qeynos faction), turn in undead drops for Marr quests. Expect 100+ hours.

Troll / Ogre / Iksar Paladin

Same fundamental problem as Dark Elf. Your starting factions are Cazic-Thule, Cabilis, or Rallos Zek — all opposed to Marr.

Grind path: Start by killing in Commonlands (good orc faction), then Najena (good for multiple factions), and grind up Freeport Militia + Marr first. Alternative: Dwarf Paladin of Brell in Kaladim via Butcherblock goblin farming.

Any good race Necromancer

Good race rolling Necro? Necros train in Paineel (Heretics), Neriak (Indigo Brotherhood), or Cabilis (Kunark). Your good-aligned starting faction is hostile to all three.

Grind path: Paineel is usually easiest — kill specific Heretic enemies in Toxxulia Forest + Hole-adjacent zones to raise Heretics faction. Alternative: race-specific evil-faction quest turn-ins you can do as a Ranger/Druid before switching to Necro gameplay patterns.

Gnome / Dwarf / Halfling Beastlord

Beastlords train in Cabilis (Iksar faction) and Shar Vahl (Vah Shir faction). Good small-races start with neither. Shar Vahl is easier because Vah Shir aren't overtly hostile to most visitors once you arrive — just grind Hollowshade Moor faction quests and you'll be Amiably in hours.

High Elf / Wood Elf Shadow Knight

SK trains in Neriak (Indigo Brotherhood), Paineel (Heretics), or Cabilis. All hostile to good-aligned elves.

Grind path: Kill good-aligned Freeport Militia members, or complete the limited number of Heretic-aligned turn-ins available to non-Erudites.

The universal workaround: Plane of Knowledge

PoK is neutral ground on Crushbone. Every trainer class has a PoK-accessible trainer (by canonical EQ design). For raw class training — spell purchases, skill cap raises — you can use PoK trainers regardless of faction.

What this does NOT solve:

  • Epic 1.0 quest turn-ins happen at racial guild halls (Felwithe, Paineel, Cabilis, etc.) and still require faction.
  • Class-specific quest chains that start at the racial guild still require faction access to the starting NPC.
  • Racial armor patterns crafted at racial guilds require city faction.

The practical approach

  1. Roll your custom combo anyway. The XP grind 1-50 happens in neutral or near-neutral outdoor zones.
  2. Train at PoK for your class. Spell purchase, skill cap raise — handled.
  3. Start faction grinding at level 10-20 in parallel with leveling. Use opposing-faction kills (orcs, bandits, or enemies-of-the-target-city) to raise your needed standing.
  4. Reach Amiably by level 40-50. Have enough standing to enter your class's home city safely.
  5. Complete your Epic 1.0 chain and racial quests starting at ~45+.

Specific faction goals per class route

Class Target Faction Location Typical Path
Paladin (good) Knights of Truth / Knights of Thunder + Temple of Marr Qeynos or Freeport Kill Bloodsabers, turn in undead
Cleric Temple of Life or Temple of Marr Qeynos / Freeport Kill Bloodsabers, turn in undead
SK Indigo Brotherhood or Heretics Neriak / Paineel Kill Freeport good-faction
Necromancer Indigo Brotherhood or Heretics Neriak / Paineel Kill Paineel-enemies in Toxxulia
Monk Ashen Order Freeport Kill Freeport Militia enemies
Paladin (Brell) Clan Stormhammer Kaladim Kill Butcherblock goblins
Beastlord Cabilis factions or Vah Shir Cabilis / Shar Vahl Shar Vahl is easier
Bard Bard Guild (Kelethin or Freeport) Kelethin / Freeport Most Bards already have one of these

The raid scenario

If your guild has a raid where you need a specific faction you don't have yet (e.g., VP Key raid requiring Ring of Veeshan quest components, Kael vs Thurgadin Ring War) — coordinate with your guild. Often guildmates can help craft items, turn in quest pieces, or tank for you during your faction-gaining kills.

The last resort: play the canonical race

If the faction grind is insurmountable for a specific goal, the alternate path is rolling a canonical race-class combo for that specific character. The race-class lock freedom on Crushbone doesn't mean every combo is equally practical — some are deeply rewarding to play off-the-beaten-path, others are purely a lore curiosity.

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