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Crushbone

Classes

Class-Deity Alignment Map

Which gods traditionally patron which classes. On Crushbone, any class can follow any deity, but the canonical pairings still shape quest and faction lines.

Crushbone's custom rules allow any character to worship any deity, regardless of race or class. But the canonical pairings still matter — they shape class quest lines, racial starting factions, and which NPCs will speak with your character.

This page maps each class to its traditional patron deities with cross-links to the pantheon.

Tanks

Warrior

No single patron. Warriors traditionally follow Mithaniel Marr (good), Rallos Zek (evil), or The Tribunal (neutral).

Paladin

Shadow Knight

Priests

Cleric

Druid

  • Tunare — primary; nature, growth.
  • Karana — secondary; storms, weather.

Shaman

Melee DPS

Monk

  • Quellious — primary; tranquility, meditation, discipline.

Rogue

Ranger

  • Tunare — primary; nature.
  • Karana — secondary; travelers.

Pet Classes

Beastlord

  • The Tribunal — Barbarian / neutral.
  • Cazic-Thule — Troll / Iksar / Ogre.
  • No-deity options exist for some racial paths.

Magician

  • Solusek Ro — primary; fire, secrets.
  • Elemental patrons optional by specialty.

Arcane Casters

Wizard

Enchanter

Necromancer

Bard

Bard

How deity choice affects gameplay

  • Starting faction — your race/deity combo sets initial faction with temples, cults, and guard NPCs.
  • Quest availability — some quest lines are deity-locked (e.g., Cleric Epic has deity-specific variants).
  • NPC interactions — some named will speak only to followers of specific deities.

On Crushbone

The Custom Rules unlock the mechanical barrier: any character can choose any deity. The faction and quest consequences remain — a Troll Paladin of Marr is mechanically playable but still has to grind Marr-temple faction to be welcomed into Qeynos.

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