Guides
Leveling a Druid
The 1-65 Druid path. Solo-friendly, kite-focused, port-monetizing.
Druids solo or group with equal ease. Kiting is the signature skill.
1–15
Starting city yard. Snare + nuke greens. Self-buff.
15–30
- Qeynos Hills / Karanas — quad-kite centaurs, treants.
- Butcherblock — goblin kite.
30–45
- Rathe Mountains — giant kite.
- Lake of Ill Omen — sarnak kite.
- Dreadlands — scaled wolf kite.
45–60
- Overthere — dragon dodging, named kite.
- Burning Woods
- Eastern Wastes — wurm kite.
60–65
- Plane of Storms
- Plane of Valor
- PoP progression groups.
Priority AA
- Quick Damage (faster nukes).
- Mass Group Buff (buff economy).
- Mental Clarity (mana regen).
Side income
Druids port people. Charge 25-50pp per port. It adds up.
