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Crushbone

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Corpse Recovery

How corpse decay works on Crushbone. You have 6 days at the spot you died, then your corpse moves to your bind point for the final 24 hours before decay.

When you die on Crushbone, your corpse follows a two-stage timeline designed to give you a real recovery window without requiring frantic same-day retrieval.

At a glance

Window Where the corpse is
Days 0 – 6 At the exact spot you died
Day 7 (final 24 hours) At your bind point
After day 7 Corpse decays and is gone forever

Total corpse lifetime is 7 days from the moment of death — same as canonical EverQuest. What's custom is the day-7 relocation to bind.

Why the relocation

Classic EverQuest sent expired corpses to a per-zone "graveyard" — Qeynos Hills, Toxxulia Forest, the Plane of Justice. Crushbone disables that. Instead, on day 7 your corpse comes home to wherever you were last bound.

This means:

  • Day 1 – 6: plan a real recovery. Group up, get a Necro for summons, pull a friend along for resurrection. Your stuff is exactly where you left it.
  • Day 7: if you didn't make it back, your corpse is sitting at bind. Loot it and bury it. You'll have one full day before it decays.

Practical implications

Bind in a place you can reach. PoK is the obvious safe choice and most players bind there. Anywhere with a clear loot spot works — your bind point becomes your fallback recovery zone.

Don't bind on a moving raid spot. If you bind in a zone you only visit during organized content, your day-7 corpse may land somewhere with hostile mobs.

/hidecorpse all hides every corpse on your screen. If PoK ever feels cluttered with other players' day-7 corpses, this is the one-line fix.

Empty corpses still expire fast. A corpse with no items left on it decays in 3 hours regardless of the day-7 rule. Loot what you want, leave nothing important behind.

Buried corpses don't move. If you /bury your corpse, it stays put until you dig it up — bind-relocation skips buried corpses entirely.

What is NOT custom

  • Resurrection window: 3 hours from death (canonical). After 3 hours no one can rez you, but the corpse with your gear still persists for the full 7 days.
  • Total decay timer: 7 days (canonical EQ default).
  • Empty corpse decay: 3 hours after the last item is looted (canonical).
  • Drag distance, drag count, party drag: all canonical.

Edge cases

  • No bind row found: if a character has no bind point on file (very old import edge case), the corpse stays where it died and decays normally on day 7. No data is lost — there's just no relocation step.
  • Bind set to a zone you can't enter: the corpse will still appear there. Use /corpse from inside the zone to drag, or talk to a GM if the zone is unreachable.
  • Active zones: if a corpse hits day 6 in a zone that has been continuously loaded since you died, the in-memory corpse won't move until that zone reloads. The DB row is updated correctly, so it appears at bind on the next zone restart. For Crushbone's player count this is rare; most zones cycle within hours.

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