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Crushbone

Races

Half Elf

Two worlds, never quite either — human-elf hybrids with the broadest starting city list.

Half Elves sit between the human and elven lines and are not entirely comfortable with either. They can start in any of four cities depending on parentage, can roll almost any class, and receive the combined longevity and stat spread of two races — which in practice reads as "middle of everything."

At a glance

Field Value
Starting cities Qeynos, Freeport, Kelethin, or Felwithe
Continent Antonica or Faydwer
Size Medium
Vision Infravision
Innate None — balanced stats, slightly elven-leaning

Available classes

Bard, Druid, Paladin, Ranger, Rogue, Warrior.

Half Elves do not cast Enchanter, Magician, Necromancer, or Wizard — the line inherits neither the elven arcane legacy nor the human academic tradition in pure form. But they make excellent Bards and Rangers, and the Half Elf Paladin is a staple of the Faydwer crusader tradition.

Cities of origin

A Half Elf's starting city follows lore parentage:

  • Qeynos / Freeport — human-dominant upbringing
  • Kelethin — Wood Elf upbringing
  • Felwithe — High Elf upbringing (Paladin only)

Mechanically, the choice sets your starting faction and trainer location.

Lore notes

Half Elves are the most recent of the major races — there have not been enough generations yet for a fully stable Half Elf lineage, so most Half Elves still have one human or elven parent rather than two Half Elf parents. This contributes to the sense of in-betweenness that Half Elf characters carry.

Play note

The Half Elf Bard is the most common bard on Norrath for a reason — the class benefits from balanced stats, and the Half Elf runs faster than a Human, lives longer, and starts friendly to more cities than any other race.