Guides
Tradeskill Strategy
Which tradeskill to start, when, and how to sustain the grind economically.
Every EverQuest character eventually thinks about tradeskills. Some will rush one to 300; most will skill up one or two to the 100-150 range. This guide covers the economic and practical considerations.
Start a tradeskill if
- You have a stable city to operate from (Kaladim for smithing, Rivervale for baking, Ak'Anon for tinkering/research).
- You can afford 100-500 plat in ingredients before you break even.
- You plan to play your character for months, not weeks.
Don't start a tradeskill if
- You're still leveling fast (below 30). Level first, skill later.
- You plan to quit in a month. Tradeskills take time.
Recommended first tradeskills
- Baking — cheap, useful for feasts and Coldain Shawl.
- Fishing — supplements baking, zero cost.
- Blacksmithing — for Warriors and Paladins who want to equip themselves.
- Research — for caster classes (Necro/Wiz/Mage/Enc only).
Skills to avoid as first tradeskill
- Tinkering — expensive per combine, Gnome-only, very slow to skill.
- Jewelcraft — high material cost, low early return.
Economic strategy
- Sell to other players, not vendors. The Bazaar is your outlet.
- Buy ingredients in bulk when prices dip.
- Keep your skill above the recipe's trivial — sub-trivial combines yield nothing.
