Races
Gnome
Clockworks, tinkering, lime lanterns. Starts in Ak'Anon.
Gnomes live in the clockwork city of Ak'Anon, revere Brell Serilis (shared with Dwarves), and are the only race that can tinker — assembling clockwork devices of varying reliability from parts they've gathered. A Gnome Necromancer sounds wrong and plays correct; the stat curves favor it.
At a glance
| Field | Value |
|---|---|
| Starting city | Ak'Anon |
| Continent | Faydwer |
| Size | Smallest (shared with Halflings) |
| Vision | Infravision |
| Innate | Tinkering (race-only skill), high intelligence |
Available classes
Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadow Knight, Warrior, Wizard.
Gnomes have a wider class list than most small races and are one of only two races (with Dark Elves) that can roll Necromancer and still fit the aesthetic — a Gnome Necromancer is a serious, sometimes comical, sometimes horrifying build.
City of origin
Ak'Anon is the clockwork city — gnome-engineers, clockwork guardians in the streets, a pond with a clockwork fish, and a tradeskill quarter where Tinkering trainers work alongside smiths and jewelers. The central tree rises over the city. Lime-green lanterns light the avenues.
Ak'Anon opens onto Steamfont Mountains, which connects back to Greater Faydark through the long pass north of Kelethin.
Lore notes
Cogsworth, the Crushbone server's Discord helper bot, speaks in a voice modeled after Ak'Anon's clockwork guardians. The lore is not incidental — if you're looking for the spiritual home of Gnome identity on Crushbone, it's in the intersection of Brell's mandate, the clockwork pond in Ak'Anon, and the Series IV clockwork voice pattern Cogsworth uses.
Play note
Tinkering is expensive and fun. Do not plan to make money with it at low levels; plan to make toys. The Gnomework Binoculars, Minor Parry devices, and eventually clockwork watchmen and gnome-submarine-of-doom are all worth the parts if you have the coin.
