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epics

Wizard Epic 1.0 — Staff of the Serpent

The Wizard's iconic caster staff. Chain culminating in a raid kill.

The Wizard Epic 1.0 rewards Staff of the Serpent — a caster staff with nuke-plus-stun click effect. The chain is shared in lore with the Enchanter Epic, but the reward and proc effects differ between classes.

Reward

  • Staff of the Serpent — 1-handed caster staff.
  • Click: Nuke + stun.
  • +INT / mana bonuses.

Chain shape (approximate)

  1. Starting turn-in — Wizard guild in your home city.
  2. Arcane component phase — collect specific spell-related items from Classic-Kunark zones. Some require kills in fire-themed areas.
  3. Temple of Solusek Ro step — named kill in a Solusek-aligned zone (Sol A or Sol B deep chambers).
  4. Raid dragon or elemental kill — the defining mid-chain raid step.
  5. Final combine — arcane altar, usually at the starting Wizard guild.

Why this chain matters

The click nuke-stun adds a DPS-plus-utility button to a class otherwise focused purely on mana-to-damage conversion. For raids where a specific mob needs interrupting, the Wizard Epic is a tool in rotation.

Custom race-class note

Wizard is widely accessible across races. Home city varies; training and starting turn-ins are usually doable at PoK for custom combos, but the final guild turn-in requires faction to that city.

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