Norrath, as Crushbone remembers it.
Crushbone runs from Classic through Planes of Power. The server locks there and does not move. Below is the progression as the world was built, and where the world stops.
- In-world1999EQ
Classic
The world that made the genre. Three continents, one boat-ride at a time, and a camping loop that taught a generation what downtime meant.
Antonica · Faydwer · Odus- ·Original 14 classes, 12 races, level cap 50
- ·Boats between Freeport, Butcherblock, Qeynos, Erud's Crossing
- ·The Hole, Sol B, Plane of Fear, Plane of Hate
- In-world2000RoK
The Ruins of Kunark
Iksar and a second continent. Level cap to 60. The Temple of Veeshan still lives on the horizon but Kunark is the heart of the mid-game.
Kunark continent · Lake of Ill Omen · Sebilis · Chardok- ·Iksar added as a race; Monks and Shadowknights spread to new starts
- ·Level cap 60, Epic 1.0 quests arrive
- ·Sebilis and Chardok become the bar for group content
- In-world2000SoV
The Scars of Velious
The expansion a lot of people will tell you is the best one. Three dragon factions, a continent of ice, and raid encounters that still read as design benchmarks.
Velious · Thurgadin · Kael Drakkel · Skyshrine- ·Coldain / Claws of Veeshan / Dain faction systems
- ·ToV, Sleeper's Tomb, NToV — era-defining raid content
- ·Tradeskills get a reason to exist
- In-world2001SoL
The Shadows of Luclin
The moon. New models nobody asked for, the Nexus, Beastlord, and alternate advancement — the first nudge toward the modern-EQ shape.
Luclin · Shadow Haven · Nexus · VT · Ssraeshza- ·Beastlord class added; Vah Shir race added
- ·AAs introduced; Bazaar becomes the economy
- ·Luclin models (optional on Crushbone; old models preserved)
- Current · Locked2002PoP
The Planes of Power
The ceiling. Plane of Knowledge becomes the server's living room. Flagging gives progression a shape. Time, Elements, and Tactics are the final raids the era will ever ship.
Plane of Knowledge · Planes of Justice, Tranquility, Innovation, Storms, Valor, Nightmare, Fear, Hate, Earth, Fire, Air, Water, Time- ·Level cap 65 — Crushbone's permanent ceiling
- ·PoK books; the server's central hub for a decade
- ·Flagging through Elements to Time is the end-game arc
- Never shipping—LDoN
Lost Dungeons of Norrath
Static-instance cleaner points. Rewards moved out of the world and into a counter. Crushbone doesn't open this door.
Not deployed- ·Instance-based dungeons with point-shop rewards
- ·Never coming — pulls the best loot out of open zones
- Never shipping—GoD
Gates of Discord
Taelosia. The first expansion that broke its own difficulty curve and the one that everyone stopped at for real. Not coming, by design.
Not deployed- ·Overtuned on arrival; never coming
- ·Any GoD-era zones or NPCs that slipped in were removed on 2026-04-19
- Never shipping—OoW
Omens of War
Muramites, epic 2.0, and level 70. Not coming. The ceiling is 65 and the ceiling is the point.
Not deployed- ·Level cap increase past 65 — out of scope permanently
- ·Epic 2.0 storyline intentionally not on the server
The era is the feature. If it shipped past PoP, it isn't on Crushbone. If it shipped before, it's here — hand-tuned where it helps and left alone where it doesn't.
