Classes
Warrior
The tank. No frills, all aggro. The class every other class depends on to stand between them and the mob.
The Warrior is the purest melee class in Norrath — no spells, no self-heals, no crowd control. What they have is the highest sustained HP pool, the deepest discipline list, the highest weapon skill caps, and aggro tools that scale across the full level range.
Role
The Warrior is the main tank. In groups, the Warrior holds the single toughest mob; in raids, the Warrior holds every named and most adds. Every other melee class is either a DPS-first hybrid or a less-committed tank. The Warrior is the commitment.
Key abilities
- Taunt (skill, low level) — swaps top hate position.
- Kick / Bash / Slam — melee skills that generate hate and interrupt caster mobs.
- Disarm — late skill that knocks weapons off hostile PCs and some mobs (rare PvE use).
- Discipline lines — Defensive, Evasive, Fortitude, Stonewall, Furious, Fearless. Each discipline trades some stat for a burst of tanking or DPS for the duration.
- Riposte/Parry/Dodge — passive avoidance, highest caps in the game.
Primary weapon paths
Warriors use all weapon types. The class optimizes on 2-handed weapons in offensive contexts (Fiery Avenger, Thunderous Storm Mallet, sword and axe 2h epics) and sword-and-shield in defensive contexts. Epic 1.0 is the Steel-Bound Flamberge. Epic 2.0 is out of era.
Group fit
The Warrior is the most requested class for groups from level 30 onward. Before level 30, Paladins and Shadow Knights can substitute. After level 50, the raid scene will not start a Plane of Fire or Halls of Honor run without a main tank Warrior.
Solo
Warriors solo poorly in the Classic-PoP era — no heal, no regen boost, no snare, no mez. The Warrior's solo play is limited to trivial greens and yellow-con greens at low health for meditation XP. Expect to group.
Leveling path summary
- 1–15: Starting city outskirts and newbie zones. Build up weapon skills with a mix of 1h and 2h.
- 15–30: Blackburrow, Unrest, Najena, Befallen. Find groups.
- 30–45: Sol A, Sol B, Paw, Mistmoore, Lower Guk. Learn aggro control under pressure.
- 45–60: Karnor's Castle, Chardok, Seb, Velk's, Howling Stones. Learn discipline management.
- 60–65: PoP progression. Plane of Justice → Valor → Storms → Fire → Halls of Honor → Time.
Play note
The Warrior's tanking curve is flat compared to other tanks. Knights tank better than a Warrior in the 20s, equal to a Warrior in the 40s, and worse than a Warrior at 65 with full endgame gear. If you want to reach the top of the tanking pyramid, the Warrior is the path. If you want to be a very good tank from level 20 without the peak ceiling, roll a knight.
Patron deity
- Mithaniel Marr — good-aligned honor warriors.
- Rallos Zek — evil and neutral war-bringers.
- The Tribunal — neutral justice-bound.
See Class-Deity Alignment Map.
