Zones
Greater Faydark
The elven forest at the heart of Faydwer. Kelethin, Crushbone, Lesser Faydark, and the lifts.
Greater Faydark is the starting forest for Wood Elves, High Elves, and most good-aligned Faydwer characters. It is a large, navigable wood with a tree-city (Kelethin) built into its canopy, a stone-city (Felwithe) on the southwest edge, a goblin warren pass in the center, and the Crushbone Keep zone in the northeast.
At a glance
| Field | Value |
|---|---|
| Level range | 1–15 (newbies), 10–20 (orc camps) |
| Continent | Faydwer |
| Era | Classic |
| Connections | Kelethin, Felwithe, Butcherblock, Lesser Faydark, Crushbone Keep, Steamfont |
| Bind allowed | Yes (Kelethin platform) |
Geography
Greater Faydark is roughly rectangular with four outbound zone lines:
- Kelethin — the tree-city, via lifts up from the forest floor
- Felwithe — the stone-city, southwest, through a guarded approach
- Butcherblock — west, through a tunnel at the base of a cliff
- Lesser Faydark — south, across the river
- Crushbone — northeast, through a gate
- Steamfont — northwest, up a long pass toward Ak'Anon
Content
The forest floor hosts bats, spiderlings, skunk-creatures, and orc scouts. The Crushbone orc camps (east side) are the primary leveling draw for 10–15. Felwithe guards patrol the southwest. Kelethin lifts are a death trap for newcomers — miss the platform and you fall to your death.
Fall damage warning
Kelethin platforms average ~60 feet up. Without Safe Fall or feather-fall gear, a step off the platform is a quick death and a corpse run at ground level. New characters should practice jumping between central platforms before venturing to the less-connected outer branches.
ZEM
Greater Faydark is a medium ZEM zone — enough to support levels 1–15, not so high that players camp here to 50. See ZEM Table for the live value.
