Zones
Kunark
The Iksar continent. Once an empire, now a diminished people surviving in Cabilis.
Kunark is the Iksar continent — once the seat of a reptilian empire, now a diminished people surviving in Cabilis. Kunark is where the Classic-to-Kunark expansion took EverQuest from "Norrath at launch" to a truly global world. Home to some of the most iconic dungeons in the game.
Major city
- Cabilis — the Iksar capital (East and West).
Outposts
- Firiona Vie — good-aligned trade outpost.
Outdoor zones
- Field of Bone — Iksar newbie outdoor.
- Warslik's Wood
- Lake of Ill Omen
- Dreadlands — central plain.
- The Overthere
- Burning Woods
- Frontier Mountains
- Trakanon's Teeth
- Emerald Jungle
- Timorous Deep
- Swamp of No Hope
- Skyfire Mountains
Dungeons
- Kurn's Tower — Iksar multi-floor.
- Kaesora — undead iksar library.
- Old Sebilis — the ancient capital's ruins. The canonical endgame dungeon of Classic-Kunark.
- Karnor's Castle — Iksar fortress, Venril Sathir's undead.
- Chardok — Sarnak royal fortress.
- Howling Stones — puzzle dungeon.
- Droga / Nurga — goblin strongholds.
- Veksar — Luclin-added undead temple.
- Dalnir — undead crypt.
Endgame raid
- Veeshan's Peak — dragon raid zone, flag-gated via VP Key.
