Races
Troll
Swamp-kind, regenerates flesh. Starts in Grobb.
Trolls live in the swamp-city of Grobb, follow Cazic-Thule (Lord of Fear), and regenerate hit points passively — a racial trait that makes them the most durable melee class in prolonged fights. A Troll Shadow Knight is a centerpiece of classic Antonica raid lore.
At a glance
| Field | Value |
|---|---|
| Starting city | Grobb |
| Continent | Faydwer (via Innothule Swamp) |
| Size | Large |
| Vision | Infravision |
| Innate | Flesh regeneration (passive HP regen), slow mana regen, lowest wisdom/intelligence |
Available classes
Beastlord (Luclin), Shadow Knight, Shaman, Warrior.
Trolls share the Ogre class list — melee and hybrid only. The Troll Shaman is the premier Shaman of the evil side and the Troll Shadow Knight is the dark mirror to the Paladin of Brell.
City of origin
Grobb is in Innothule Swamp, south of the Rathe Mountains. The city is smaller than most starting cities — a bank, a smith, a tavern, a temple of Cazic-Thule, and class trainers for the three Classic classes. Grobb guards will attack almost every non-evil visitor.
Innothule connects south to Feerrott (Oggok), north to the Rathe Mountains and the broader Antonican map. Trolls traveling north do so carefully.
Lore notes
Trolls are widely considered the least intelligent of the playable races. The Trolls do not dispute this, mostly because they don't read the commentary. Troll Shamans are, however, some of the oldest practitioners of Cazic-Thule's rites, and the Grobb priesthood predates Neriak's by several generations.
Play note
The regeneration racial is huge in solo play. A Troll Warrior can kite-pull and rest between pulls without eating. At higher levels combined with a class regen ability (Shaman self-regen, Shadow Knight Harm Touch cycles) the Troll's HP pool effectively refills during combat downtime.
