Races
Races of Norrath
The sixteen playable races on Crushbone, their starting cities, temperaments, and what they bring innately — plus a critical note on Crushbone's class freedom.
Crushbone custom rule: the race–class matrix you may remember from Classic / P99 / TAKP does not apply here. Any race can roll any class. Any class can worship any deity. See Crushbone Custom Rules for the full policy. The tables below keep the canonical race-class matrix as historical and aesthetic context, not as a constraint.
Crushbone keeps the Classic-through-Planes-of-Power race lineup and adds Drakkin (from The Serpent's Spine) as a sixteenth race tied to the server-original Keepers of the Way lore. Each race starts in a home city (or the Nexus, for Drakkin) and inherits innate traits that the engine keeps regardless of class choice.
The sixteen
| Race | Starting City | Continent | Short |
|---|---|---|---|
| Human | Qeynos or Freeport | Antonica | The baseline. Flexible, common, middle of every stat. |
| Barbarian | Halas | Antonica | Cold north. Big, loud, slower by design. |
| Erudite | Erudin or Paineel | Odus | Scholars. High intelligence, cold to strangers. |
| Wood Elf | Kelethin | Faydwer | Treetop rangers and druids. Small, sharp, hidden. |
| High Elf | Felwithe | Faydwer | Proud, magical, long-lived. |
| Dark Elf | Neriak | Antonica | Underground, spider-priestess aligned, unapologetically evil. |
| Half Elf | Qeynos, Freeport, Kelethin, or Felwithe | Antonica / Faydwer | Two worlds, never quite either. |
| Dwarf | Kaladim | Faydwer | Mountain stock. Short, stubborn, excellent smiths. |
| Gnome | Ak'Anon | Faydwer | Clockworks, tinkering, lime lanterns. |
| Halfling | Rivervale | Antonica | Small, peaceful, more dangerous than they look. |
| Ogre | Oggok | Feerrott | Massive. Unshaken. Immune to frontal stun. |
| Troll | Grobb | Innothule | Swamp-kind. Regenerates flesh. |
| Iksar | Cabilis | Kunark | Reptilian, disciplined, reviled elsewhere. |
| Vah Shir | Shar Vahl | Luclin | Lion-kin. Exiled kings, now a moonside nation. |
| Froglok | Rivervale or Gukta | Antonica | The reclaimers — small and faithful. |
| Drakkin | Nexus / Plane of Knowledge | Luclin (arrival) | Veeshan-blooded, scale-touched. Awaken in the Nexus without memory. |
What race actually determines on Crushbone
Since class locks are off, race affects three things, all lifetime:
- Starting city and faction web. Your first 1–10 levels are spent where your race begins. The city you bind in and the faction you grind matter throughout the game.
- Racial innate abilities. Troll and Iksar regen. Ogre frontal stun immunity. Wood Elf forage. Vah Shir safe-fall. Dark Elf ultravision. These cannot be acquired by any other race and often define build identity.
- Base stat spread. Ogre strength, Erudite intelligence, Barbarian stamina, Dark Elf agility — these influence starting thresholds and eventual caps.
A note on Drakkin
Drakkin are canon in EverQuest (The Serpent's Spine, post-PoP). Crushbone is Classic-through-PoP era-locked on content, but keeps Drakkin as a rollable sixteenth race because they anchor the server-original Keepers of the Way lore — Saraeth is the Drakkin Keeper. See Drakkin for the full race page.
