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Crushbone

Getting Started

First Login

What happens the first time you log into Crushbone — creating your character, choosing a class, and finding the newbie yard.

After you install the client and log in for the first time, you'll land on the character select screen. This page walks through what to click, what to ignore, and where to go for your first hour of play.

1. Create a character

Click Create New Character. Choose:

  • Race — see Races. Your race sets your starting city and innate traits. On Crushbone, it does not gate your class — any race can roll any class.
  • Class — see Classes. This is the important choice; class role is what you'll specialize around via AA over the long run.
  • Deity — flavor and minor faction effect only on Crushbone. Pick what fits your roleplay; no mechanical penalty for any combination.
  • Stats — you get 25 bonus points to allocate on top of your race's base stats. The creation screen shows "Points Remaining: 25" in the bottom-right. Override the default suggestion — casters should put 25 on INT or WIS, melee on STR or STA, Bards/Enchanters on CHA. Racial caps apply. If you picked an off-canon combo (Half Elf Cleric, Ogre Bard, Troll Shaman, etc.) this is the tool that makes it playable. See Character Creation for the full stat-allocation guide.
  • Name — no leading numbers, no offensive content. Leading-capital letters only.
  • Starting city — some races have choices (Humans: Qeynos/Freeport; Half Elves: four cities; Erudites: Erudin/Paineel).

Click Create and you're spawned.

2. Your newbie yard

You spawn in a safe area near your starting city's trainers. Every starting city has a newbie yard — a fenced or low-mob-density area just outside. The first 1-5 levels come from killing greens (green-con mobs) in the yard.

Typical starting grounds:

  • Qeynos: Qeynos Hills
  • Freeport: West Commonlands
  • Kelethin: Greater Faydark
  • Felwithe: Greater Faydark (southwest corner)
  • Kaladim: Butcherblock Mountains
  • Ak'Anon: Steamfont Mountains
  • Halas: Everfrost Peaks
  • Erudin: Toxxulia Forest
  • Paineel: Toxxulia Forest
  • Neriak: Nektulos Forest
  • Grobb: Innothule Swamp
  • Oggok: Feerrott
  • Rivervale: Misty Thicket
  • Cabilis: Field of Bone
  • Shar Vahl: Hollowshade Moor

3. Get your spells (casters) or weapons (melee)

Your starting city has a trainer for your class. Buy or loot starting-level weapons; casters need to buy level 1 and level 4 spells at the class guild merchant.

4. Bind in your starting city

At level 5, visit a Cleric or the guild's binder NPC and ask to be bound. Dying without a bind means returning to your race's default spawn — usually a long walk.

Bind also matters for corpse recovery: if you don't recover within 6 days, your corpse moves to your bind point for the final 24 hours before decay. Pick a bind spot you can reach.

5. Reach the Plane of Knowledge (eventually)

The Plane of Knowledge (PoK) is the hub — banks, trainers, portals. You can reach PoK in two ways:

  • Via a book — every starting city has a PoK stone book somewhere (usually the central square). Click it.
  • Via a Druid or Wizard port — ask in /ooc. Ports are often free.

Do not feel pressured to leave your starting city immediately. The first 15–20 levels around your newbie grounds teach you the game's rhythm without the chaos of PoK's constant turnover.

6. Ask for help

The /ooc channel is your world chat. Discord is the server's long-form help channel. Cogsworth (the clockwork bot) answers install and mechanic questions in Discord #help.

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