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Crushbone

Server Info

Loot Policy

How loot is distributed on Crushbone. Group and raid rules.

Crushbone does not enforce a server-wide loot policy. Groups and raids choose their own. Here are the canonical options and what each is good for.

Group loot options

  • FFA (free-for-all): first to loot wins. Fast, fair enough at low stakes.
  • /rnd rolling: rolling /random 1 100 — highest number takes the drop.
  • Need-before-greed: class-needed drops go to the class; others roll.
  • Round-robin: each drop rotates through group members.

Groups declare the rule before engaging a camp. Violating it gets you kicked from the group and reputation-damaged.

Raid loot systems

DKP (Dragon Kill Points)

  • Attendance-weighted points.
  • Players bid DKP on drops.
  • Highest bid wins; DKP is deducted.
  • Most popular raid system.

Suicide Kings

  • Rotating list. Top name takes the next drop, moves to the bottom.
  • Simple and fair.

Loot Council

  • Officers decide distribution per item.
  • Requires high trust.
  • Works well for small, social guilds.

Random / Free-for-All

  • For minor drops and events.
  • Most raids still use DKP for major drops and FFA for trash.

On Crushbone

Each guild runs its own system. GMs do not adjudicate loot disputes — those are internal guild matters.

Public raids (GM-run events) typically use random roll for drops.

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