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Crushbone

Zones

Freeport

The chaotic neutral port city of eastern Antonica. Three zones — North, East, and West. Militia, thieves' guild, Academy.

Freeport is the large port city on the east coast of Antonica, split into three zones: North Freeport (militia, Knights of Truth, Temple of Marr), East Freeport (docks, tradeskill quarter, Coalition of Tradesfolk), West Freeport (commerce, Academy of Arcane Sciences, gate to Commonlands).

At a glance

Field Value
Level range 1–15
Continent Antonica
Era Classic
Connections East Commonlands, West Commonlands, Freeport Sewers
Bind allowed Yes

Starting location for

  • Humans (neutral alignment)
  • Half Elves (Freeport parentage)
  • Erudites en route to Odus via boat

Key NPCs

  • Sir Lucan D'Lere — Freeport Militia leader. Dangerous if hostile.
  • Class trainers — every class, scattered across the three zones. Necromancers and Shadow Knights train in West Freeport.
  • Boat to Butcherblock / Ocean of Tears — East Freeport docks.
  • PoK stone — in West Freeport near the Academy.

Factions

  • Freeport Militia — watches the city. Hostile to obvious threats.
  • Knights of Truth — temple and paladin order
  • Coalition of Tradesfolk — merchants
  • Dismal Rage — Cazic-Thule priesthood (evil). Small hidden base. Hostile to good players.
  • Ashen Order — the monk guild. Neutral.
  • Priests of Marr — good cleric order.

Freeport is tolerant of more races than Qeynos — Dark Elves who keep their head down can walk some streets, but guards will attack Trolls, Ogres, and provoked Iksar.

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