← All classesHybrid · DPS / tracker
Ranger
Dual wield, dual wield harder, shoot things.
Melee-forward hybrid with a druid-style utility spellbook. Rangers are bow-damage, snare, and Track. In PoP they become a real DPS class once they get their weapons and AA trees.
Races
HumanHalf ElfWood Elf
Strengths
- ·Bow weaving / Archery discipline burst
- ·Track and snare
- ·Evac lines and Damage Shield
Weaknesses
- ·Mana-gated melee-utility hybrid until late levels
- ·No heal to speak of
Key abilities by level
1
Track
Sees every NPC in the zone at some level. Strongest tracking in the game.
30
Snare
Essential for kiting groups and raid controls.
40
Jolt
Aggro-shed. Keeps Rangers alive on raids.
55
Trueshot Discipline
Bow-burst window. Parses very well in a PoP group.
65
Endless Quiver
Infinite arrows. Ranger mains know exactly what that means.
Gearing by era
Classic
Centi Longsword from South Karana; Greaves of the Watchmen (GFay faction).
Kunark
Epic 1.0 (Earthcaller + Swiftwind); Skyfire/Veeshan's Peak loot.
Velious
Kael/ToV class armor; faction-awarded bows from Thurgadin.
PoP
Elemental/Time class armor; Primal bow and swords from Time.
Spell lists by level are a large piece of research and will roll in per-class as they're compiled. For the moment the abilities table above carries the signal.
