← All classesPlate · Off-tank / hybrid
Paladin
A Warrior that can stun. Also throws a heal.
Plate melee with heal, stun, and lay-on-hands. Paladins shine as off-tanks and crowd-break on raid targets, and they solo undead better than any other class. Aggro through spells and Stun chains.
Races
HumanHigh ElfDwarfHalf ElfEruditeHalfling
Strengths
- ·Stun-locking mobs through mid-60s
- ·Lay on Hands (full-HP heal on self/ally)
- ·Best undead killer in the game
Weaknesses
- ·Lower HP than Warrior; not default MT for raids
- ·Mana-gated utility
Key abilities by level
1
Lay on Hands
Long cooldown, full-HP heal. Save lives with it.
15
Stun
Casting-speed aggro tool. Every Paladin has one keybind.
30
Yaulp III/IV
Self-buff — haste, attack, damage. Procs meds.
51
Divine Stun
Stuns raid-tier mobs. Rare and load-bearing.
59
Divine Might
Damage discipline combined with Holyforge. Burst window.
Gearing by era
Classic
Soulfire (Epic precursor); Ghoulbane; faction-awarded plate from starting cities.
Kunark
Epic 1.0 (Soulfire → Fiery Defender); sarnak-faction drops from Chardok.
Velious
Kael/ToV class armor; Prismatic Dragon Blade; symbol-slot items from Skyshrine.
PoP
Elemental/Time class armor; Primal 1H-blunt from Time.
Spell lists by level are a large piece of research and will roll in per-class as they're compiled. For the moment the abilities table above carries the signal.
