← All classesCaster · Crowd control / mana battery
Enchanter
Mezz, charm, clarity. The encounter is whatever the Chanter makes it.
Crowd-control caster. Enchanters mesmerize unlimited mobs, charm pets into being the group tank, and keep every caster in the group topped off with Clarity / Koadic's Endless Intellect. The most raid-mandatory caster in the era.
Races
HumanHigh ElfEruditeGnomeDark Elf
Strengths
- ·Mezz, charm, stun, slow-runspeed
- ·Clarity (the most-buffed buff in the game)
- ·Rune / Shield of the Magi
Weaknesses
- ·Paper-thin without Rune
- ·Mana-intensive — downtime-heavy without Canni-shaman nearby
Key abilities by level
4
Mesmerize
Crowd-control staple. Chanter group pulls build around this.
16
Charm
Take a mob, make it yours. Peak class expression.
29
Clarity / Clarity II / KEI
Mana-regen buff. The most-asked-for buff on Crushbone.
49
Tashan / Tashani line
Resist debuff. Load-bearing on raid nukes.
55
Rune IV / V
Absorbs hits. Saves lives when mez breaks.
Gearing by era
Classic
Circlet of Shadow; Flowing Black Silk Sash; Staff of the Serpent.
Kunark
Epic 1.0 (Staff of the Serpent — Enchanter).
Velious
ToV class armor; Thurgadin-faction scepters.
PoP
Elemental/Time class armor; Primal scepter from Time.
Spell lists by level are a large piece of research and will roll in per-class as they're compiled. For the moment the abilities table above carries the signal.
