← All classesPriest · Healer / utility
Druid
Ports, heals, snare, and the second-best nukes among priests.
Nature priest. Druids teleport to every outdoor zone in the game, heal, snare, root, and nuke with the damage-shield spellbook. Not a main-raid healer but a universally-wanted group caster.
Races
HumanHalf ElfWood ElfHalfling
Strengths
- ·Ports to every outdoor zone
- ·Snare and root for control
- ·Damage shields and nukes for solo
Weaknesses
- ·Healer second-string behind Cleric on raids
- ·No undead utility to speak of
Key abilities by level
1
Spirit of Wolf
Run-speed buff. Every Druid is the taxi.
14
Ports
Lesser → Greater → Teleport. Crushbone respects the port network.
29
Call of Karana
Summons Druid friends; symbolic utility but still on the book.
49
Sunray / Moonfire
Top-end Druid nuke line.
65
Nature's Boon
Regen group heal. Core of a Druid's raid-healer role.
Gearing by era
Classic
Acrylia Reinforced Mask; Earring of the Solstice; faction-awarded staves.
Kunark
Epic 1.0 (Nature Walker's Scimitar).
Velious
Kael/ToV class armor; Skyshrine-faction regen items.
PoP
Elemental/Time class armor; Primal scimitar from Time.
Spell lists by level are a large piece of research and will roll in per-class as they're compiled. For the moment the abilities table above carries the signal.
