← All classesPriest · Main healer
Cleric
Complete Heal is the single most important button on the server.
The raid healer. Complete Heal rotations keep tanks alive through every encounter in the era. In groups, Clerics trade DPS for up-time — and no group does without one if there's a choice.
Races
HumanHigh ElfDwarfHalf ElfEruditeGnomeDark ElfHalfling
Strengths
- ·Complete Heal chains, best in slot
- ·Strong buffs (Aegolism, Symbol, Virtue)
- ·Hammer-procs and good melee off-heal windows
Weaknesses
- ·Slow solo; no real damage kit until mid-60s
- ·Mana management matters — no fast meds
Key abilities by level
1
Minor Healing
The first button. Will be replaced a dozen times.
19
Complete Heal
The load-bearing spell of the entire healing tier.
34
Divine Aura
Short invulnerability. Cleric save-button.
55
Celestial Regeneration
Big HoT. The second-most-used spell in long fights.
65
Divine Arbitration
AE emergency heal. Read the room and press it.
Gearing by era
Classic
Hierophant's Cloak; Executioner's Axe; faction-awarded plate from Kaladim/Qeynos.
Kunark
Cabilis-faction plate; Epic 1.0 (Water Sprinkler of Nem Ankh).
Velious
ToV/NToV class armor; Skyshrine-faction shields and symbol items.
PoP
Deity-specific Elemental/Time class armor; Primal symbol from Time.
Spell lists by level are a large piece of research and will roll in per-class as they're compiled. For the moment the abilities table above carries the signal.
